Why Destroy Delamain in Cyberpunk 2077’s “Don’t Lose Your Mind” Quest

This article is a summary of the YouTube video ‘Cyberpunk 2077 – Why You Should DESTROY DELAMAIN in Don’t Lose Your Mind’ by Big Dan Gaming

Written by: Recapz Bot

Written by: Recapz Bot

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How does it work?
The video explores various outcomes of Delamaine’s questline in Cyberpunk 2077, including sending the Delamaines back, merging AIs, getting a personal car, and the best ending of destroying Delamain, which results in receiving text messages from the freed rogue Delamain children, including Figaro or Masingo, an opera fan, and encourages viewers to subscribe to Big Dan Gaming for more cyberpunk and RPG videos.

Key Insights

  • The video explores all outcomes to Delamaine's questline in Cyberpunk 2077.
  • The questline involves wrangling a fleet of Delamaines that have gone rogue for various reasons.
  • V manages to send each Delamaine back to the home station, but HQ is on lockdown because all the cars have rebelled against Papa Delamaine.
  • V ventures into the AI core and is presented with the final choice of the quest.
  • The video discusses three possible outcomes: merging the Delamain AIs, getting a personal Delamain car, and destroying Delamain.
  • Merging the AIs creates a new being that loses its sense of purpose.
  • Getting a personal Delamain car is a reward in all endings.
  • Destroying Delamain is considered the best ending according to the video creator.
  • Destroying Delamain frees the AI and receives text messages from the newly freed rogue Delamain children.
  • Figaro or Masingo message is mentioned as a fan of opera.
  • The video creator encourages viewers to subscribe to Big Dan Gaming for more cyberpunk and RPG videos.

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Transcript

In this video, we’re going to explore all outcomes to Delamaine’s questline in Cyberpunk 2077. And just like Mass Effect 3, we’ll talk about why Destroy is the best ending.

Keep watching to see it all.

What’s up everyone? Big Dan here. I make videos about RPGs and gaming commentary. So if you enjoy this video, be sure to smash that like button and subscribe to Big Dan Gaming. Without further ado, let’s dive right in.

At the beginning of Act 2, V’s car will get trashed by a rogue Delamaine self-driving vehicle. This event kicks off a series of quests called Epistrophe, where V has to wrangle a fleet of Delamaines that have gone rogue for various reasons. Examples include a car that gets scared if you drive too fast, a depressed car that no longer wants to exist, and a homicidal car that tries to kill V in a trap. Eventually, V will manage to send each Delamaine back to the home station. But after reporting back to HQ, you’ll discover that the whole place is on lockdown because all the cars have rebelled against Papa Delamaine. V will venture into the AI core, where you are presented with the final choice of the quest.

Let’s explore each outcome.

This is the end of Act 2. I hope you enjoyed this video. If you did, make sure to like, share, and subscribe. Thanks for watching.

Delamaine? I’m delighted to welcome you to your first Delamaine experience. How might I assist you?

It’s me, V. A pleasure to meet you, V. Are you familiar with the benefits of our Excelsior plan?

What… what happened to your other… yous?

Do you mean the virus? According to my logs, I can confirm said anomalies were wiped when my previous data version was restored. Don’t remember me, do you?

Of course I know who you are. According to my data archive, you’re the contractor who purged my system of the virus. Well done, contractor. Damn shame. Come on, Johnny. No rest for the wicked.

Take care, Del. Guess we gotta start from scratch. I’ve something else for you. I just accessed a detailed record of your commissioned task. And what did you put in there? As a result of preparations made by my previous version, I’m pleased to inform you that you are now the proud owner of a vehicle in my fleet. Huh. Thanks. Hop in. I trust it shall serve you well.

This is probably the most depressing end to the quest. Just hearing the disappointment in V’s voice when she realizes Delamain doesn’t even recognize her anymore makes me sadge. Every one of these endings gives you a personal Delamain car, so from a quest reward standpoint, there isn’t really a difference in any of these. It’s really more of a philosophical or moral conundrum to explore with your character.

But let’s see what happens when we merge the Delamain AIs.

Not bad. Remains to be seen. That which was divided has become one. It’s time to go home.

Everything alright, Del? I have never been better. Home, you said. I no longer belong in this city. I find even this conversation difficult. Damn. I shall not jerk my obligations in leaving. Though I will venture on, discover more, learn more, I leave with you my first true child. My son will remain at your side until your dying day. Farewell.

Look at that. Practically unrecognizable. And to think you’re transforming not unlike he just did. I was afraid we’d miss each other.

Delamain? Junior, as it were. You’re more direct than your dear old dad. Well, it seems appropriate, I suppose. So the old man left you this mess and took off, huh? It seems that way, I suppose. I just know you’re dying and in need of a driver. I’m afraid I can’t help you with the former. As to the latter, I’m at your service. So what? Want to get out of here? Lead the way.

Merge is a pretty weird one to me because Delamain becomes a completely different being in the process. It’s almost like each individual A.I. has been consumed or destroyed in the process of creating a new A.I. And this new being loses its sense of purpose. I can see some parallels with how Alt Cunningham’s A.I. construct absorbs the other engrams from Makoshi, including either Johnny or V at the end of the game. Though we don’t see what becomes of the new super-juiced A.I.

So let’s check out the best ending to this quest, Destroy.

Fuck yeah! Nice! Delamain! Can you hear me? Doubt he can anymore. It is done. We’re free at last! Thank you for helping us help you help us all. Poor kiddos thirsty for freedom oblivious about the city’s dark side.

Do you think Delamain… I think for some reason one car’s left in the garage. You’re V, right? Yeah. Well, I know that one thing then. What happened to Delamain? He no longer exists. I am now attempting to comprehend what remains of him. And who are you? Good question. Does the name Excelsior mean anything? Comprehensive insurance? Combat mode? Funeral services? Quite right. It seems that even in the face of annihilation, the Delamain network is not abandoning its Excelsior program clients. Father’s last will was to give me life so that I may offer my services to you. I intend to do just that. Just as soon as I learn to drive. What do I call you? Excelsior, as I was called before. Now drive, V. The road awaits.

I agree with Johnny’s perspective on this quest. I don’t think we should wipe out all the rogue AIs with the reset button just because Papa Delamain asked nicely. And merging the AIs creates some kind of weird AI hybrid that immediately has an existential crisis.

So the best solution is to take out the problem at its source. Papa Delamain has gotta go.

For the rest of the game, V will receive a series of text messages from the newly freed rogue Delamain children. My favorite one is the Figaro or Masingo message. I guess they’re a fan of opera.

So there you have it. Why you should destroy Delamain in Don’t Lose Your Mind. If you liked this video, be sure to subscribe to Big Dad Gaming for more cyberpunk and RPG videos.

Big shout out to all the channel members for supporting my content.

Until next time, this has been Big Dan. I should go.

This article is a summary of the YouTube video ‘Cyberpunk 2077 – Why You Should DESTROY DELAMAIN in Don’t Lose Your Mind’ by Big Dan Gaming